(Download the custom framework set here - 343KB)
(Now updated to work with the Wild! expansion too)

This is collection of custom scenery objects primarily designed to be combined with RollerCoaster Tycoon 3's standard building sets. Custom scenery has only become possible thanks to the hard work of JonWil, who analyzed RCT3’s files and created utilities to import objects into the game. A huge round of applause should be sent his way.

One group of components is used to build girder frameworks, such as these supports for laser screens. Yes, the screens are included too.

The girders can be arranged in many other ways. They are designed to fit in between existing RCT3 walls, or to wrap around other wall sections. You can even add floor slabs right on top of the horizontal girders.

These girders are about 1/2 the size of the ones in my ElectroShock set, so feel free to combine them to create even more exotic structures.

Another group of components is used to build arched framework. There's a variety of parts to create freestanding arches in many sizes and heights. The pillar base, three heights of pillars, and three sizes of arches are all separate objects so you can mix'n'match them to suit your needs.

Or build the arches right into existing RCT3 walls to give them a different style, or to frame a path or ride entrance into a building.

There are separate lintel pieces which can be used to extend an archway horizontally or even to make a rectangular opening.

But don't stop there! The arches can be used for other things too, like these bridge supports. Go ahead - be bold!

Caution!

Creating and using custom RCT3 objects is still at the experimental stage. While these parts have been tested and should not cause any problems, by using them you are assuming all risk should something corrupt your Roller Coaster Tycoon 3 installation or your parks. Don’t expect any help from Atari or Frontier if things go bad, they will not support a game modified with third-party fan add-ons. These custom parts were developed and tested on the North American retail release of Roller Coaster Tycoon 3 complete with the Wild expansion. They should work just as well on other versions, but there are no guarantees. If you’re not confident in your ability to recover from tinkering with RCT3’s files, then don’t.

Still with us? OK, below are tips on how to install and use the custom wall set.

(Download the custom building set here - 343KB)

Installation & Uninstalling

Save the Framework Setup program anywhere on your computer, then double-click on it to install the custom set.

If you want to uninstall the Frameworks, open the Windows Control Panel and double-click on the "Add Or Remove Programs" icon. Select "Klinn's Framework Version 2" from the list and click the "Remove" button.

After deleting the custom scenery’s folder, if you load a park which included items from the set, it should load OK but of course the custom items will be gone.

Using the Custom Frameworks

Start up a new sandbox park or custom scenario and open the walls section of the scenery list. Make sure you don’t have the Generic theme filtered out, since that’s where my frameworks appear.

Scroll down through the wall sets until you see ‘Klinn’s Framework’. Open up the group and you’ll see the pieces included:

      - Arch Large - freestanding, spans a three-wide path.
      - Arch Large with Wall Filler - used with RCT3 walls.
      - Arch Medium - freestanding, spans a two-wide path.
      - Arch Medium with Wall Filler - used with RCT3 walls.
      - Arch Small - spans a single path, freestanding or used with walls.
      - Arch Column 1/3 Height - short column.
      - Arch Column 2/3 Height - medium height column.
      - Arch Column Full Height.
      - Arch Column Base - optional foot for columns.
      - Arch Lintel for Large & Small Arches - horizontal extension.
      - Arch Lintel for Medium Arches - horizontal extension for arch.
      - Arch Lintel Square Corner - use for non-arched frames.
      - Girder Square Horizontal - framework square crossmember.
      - Girder Square Vertical - framework square upright.
      - Girder Triangular Horizontal - triangular cross-section.
      - Girder Triangular Vertical - triangular cross-section.
      - Screen White - project laser shows on these.
      - Screen Recolourable - try a laser show on black screen.
    

As you select and place the custom objects, you’ll see a couple of differences compared to the normal RCT3 items.

First, while you’ll get a ghost image of the object itself, there’s no blue square on the ground to help you gauge its position. To get around this, I sometimes swing my viewpoint almost directly overhead and get the object in the right spot, hold the left Shift key down while swinging my viewpoint back down to ground level, and slide the object up and down as required. It can be a little tricky when working on a large assembly, but try not to curse the custom objects too much.

Secondly, there is no collision detection - you can place the objects anywhere, even overlapping each other. This is what lets you place the framework right over existing RCT3 walls, or combine arches into many different patterns. The only downside is that it's harder to stack sections. They won’t jump up to the top of the previous one; you’ll have to raise them to the right height yourself.

The regular arches work fine when creating freestanding arrangements. If you use them to frame an opening into a building, the curve of the two larger sizes leaves a gap between the upper corner of the arch and the regular squared-off RCT3 walls. There are two special arch pieces which have a filler section to close in that gap.

The small arch can be used either freestanding or built into walls, it's only the medium and large arches which require these special versions.

All items in this custom scenery pack can be recoloured using the standard RCT3 tools.

Known Issues

  1. When positioning an item, there is no blue ghost square on the ground. Makes it tougher to place them, but see the previous section for tips on getting around this.

  2. The screens aren’t true ‘wall’ objects in the sense that they don’t automatically flip around as you move them close to the edges of the ground grid squares. Since you can’t see the blue ghost square on the ground, that behaviour became confusing. Just use the regular ‘Z’ key to rotate them to the correct orientation, then place in position.

  3. You can’t delete multiple items at once by using RCT3’s delete tool and highlighting all the squares they’re sitting on. You can still use the other delete tool and click on each piece individually, so it’s not too time consuming to clean up an area.

  4. All icons in the Framework group have white backgrounds, not alternating white and grey.

Making Your Own Custom Scenery

If you would like to try your hand at making custom scenery, be sure to visit the Atari RCT3 Custom Scenery forum and look for JonWil’s threads. They contain all the information you need to get started. Hopefully as the community builds up more experience, some tutorials will be written to help guide folks through the process.

Redistribution

Please feel free to pass along the Framework Setup file for the custom building set, or to host it on your web site, so long as it is not done for profit. You may wish to link back to this page so people can look over the set before downloading it.

Contacts

If you have any problems or suggestions, please send me a PM at the Atari RCT3 forums. My user name is ‘Klinn’. Or send an email to Klinn AT Designamatic DOT com.

Acknowledgements

First and foremost, major props to JonWil, who somehow managed to decode much of RCT3’s file formats and create an incredibly useful Importer utility. If you want to learn how to build your own custom RCT3 objects, be sure to check out JonWil’s threads in the Custom Scenery Atari RCT3 forum.

Thanks as well to many of the Atari forum regulars who have been experimenting with custom objects and sharing their experiences and information. In particular, Pumper, Marnetmar, Guybrush, and Miss O have helped clarify many things that puzzled me. In addition, there are forum members too numerous to mention whose enthusiasm and interest in custom objects keep me plugging away at it.

And finally, thanks to Frontier and Atari for creating such a fascinating game that just keeps getting better!

(Download the custom framework set here - 343KB)
(Now updated to work with the Wild! expansion pack)

(Playing RCT3 on a Mac? Please read this page)