In many ways,
Test Drive Unlimited
is a typical arcade-type driving game.
The AI racing is nothing special. The physics and car control leave a lot
to be desired. While the online component is an interesting attempt to
blend the normal single player experience with real head-to-head racing,
unfortunately it also opens the door to the usual online frustrations with
griefers, cheats, and unavailable servers.
Where TDU excels is in presenting an immense, detailed environment you can
freely explore. The developer,
Eden Games,
has modeled the entire Hawaiian island of
Oahu, from the open countryside and mountains to the city of Honolulu.
That map is not just a pretty picture. It's an interactive model you zoom into while
looking for races or places to go, ultimately going down right to street level.
Even while driving around, the draw distance and LOD
(level of detail)
work is amazing. The mountains
or high rises are clearly visible from a long way away. As you get closer
they gradually resolve into very detailed structures or terrain. The
transition is generally very smooth and natural feeling. The only exception
are trees. Some of them tend to pop in unnaturally, while others fade into
view more subtly. Plus there’s an awkward distance range where tree shadows
appear on hillsides but the trees do not, which leads to a strange blotchy
appearance. It seems that SpeedTree or something similar is used for many
of the trees, but billboarding is only noticeable during a few overhead cut
scenes. Tall roadside weeds are nicely modeled and seem to be well designed
to avoid popping into view as you drive along. Buildings come in sufficient
variety that you rarely notice any repetition until you've played for many days.
In short, it is surprisingly enjoyable to simply drive around and do some
virtual sightseeing.
If you were going to choose a locale to encourage casual touring, it’s hard
to go wrong with a tropical island. Sunny blue skies and lush foliage are a
welcome respite during dull winter months.
The game does have some nice water effects, but you have to look hard to
find them. Click on the thumbnail to see a larger image.
Some shots may appear too dark when viewed in bright ambient
light, e.g. an office, or on a dim laptop screen.
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This shot shows the long view distance of a typical Honolulu street. The
buildings in the far distance are simple shaded boxes, but the transition
through various LOD to the fully detailed facades in the foreground is
very smooth.
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Look at all the detail that is picked up - flowers, railings, air conditioners,
etc. The variety of building facades, plus the way they are stepped back
and overlap, convey the complexity that exists in the real world. This comes
across even more strongly when driving through the streets.
Much of the island features lush vegetation covering rugged
mountain ranges. These provide an ideal setting for hairpin roads.
Unfortunately they are often unrealistically bumpy when driving from
the in-car view.
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This is just outside of a small crossroads cluster of houses on western side
of the island interior. It's drier and more open in this region, and there
are some great long distance vistas.
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While driving through these areas, it’s so satisfying to know that you can actually
reach those distant mountains and see what’s on the other side. The NFS Underground
series offered a moderately large area to explore, but TDU is in a whole different
class.
Of course, such extensive freedom is not nearly enough for some drivers. Off-road
excursions are possible too, preferably over rocky cliffs. Extreme test driving!
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Again, look at the long draw distance in the image above. Sure, the most distant mountains
are pretty simple shapes. But way down there you can see a highway hugging the coast that
leads to Honolulu and beyond.
Classic cars and classic tropical waters. In this case, an Aston Martin DB4 GT Zagato
climbing up up from the shoreline in the Diamond Head area with a Jaguar XJ220 lurking
in the background.
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Now doesn't that look like an inviting twisty road? There is normally a fair amount of
traffic along the coast, this brief lull provides a perfect opportunity to launch
the McLaren F1 and see what she'll do.
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Any driving game has to provide sleek, detailed cars, and TDU doesn’t
disappoint. Besides the expected exotics, there are more humble hot hatches,
a few old school muscle cars, classic sports cars, even some bikes. There
are a few glaring gaps, for example, almost no Japanese nameplates. You'll find
a 350Z, and I believe a Skyline and Lexus IS350 come in an XBox360 download
pack, but no Hondas, Acuras, Subies, Evos, Toyotas, other Nissans, etc.
Maybe the NFS franchise has those locked up? There are also no Porsches or
BMWs -- I want to see an E46 and 944S2!
You'll notice that there is often a shadow rendering error by the front tire of
pretty much any car. Rather annoying, but sometimes you can work around it.
This overhead shot of the Lamborghini Gallardo shows its dramatic design
to good effect. It is definitely a piece of rolling scuplture.
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From the modern to a classic. This Jaguar XKE has nicely modeled exhaust
and wire wheel details, but the rear quarter window is a little rough.
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The fertile fields of Oahu provide a stark setting for the Shelby Cobra
Concept car. A great modern re-interpretation of the original, although the
windshield pillars seem a little too blocky.
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The Ferrari Enzo becomes available upon reaching Champion level. Downtown
Honolulu provides the backdrop. I really wanted an industrial-looking
shot, but this classic beauty shot will do for now.
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Ahhh, vacationing on the beach. The Ford GT-40 is offered with stripes
to really complete the look. You can even approximate the classic
Gulf-Mobile color scheme using the custom paint shop.
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The Lamborghini Muira has always been one of my favorites. It took the
1966 Geneva auto show by storm with its sideways-mounted rear V12 and
stunning styling.
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The Lamborghini Muira again. I added a custom orange-bronze paint color
that felt appropriate for that swinging '60s era.
Notice that shadow error appearing at the front tire.
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Classic muscle cars like this Z/28 are also present. TDU is not quite
the resurrection of Motor City Online, but it's still fun to cruise
around in Detroit iron.
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Playing in "Hardcore" mode lets you do some terrific jumps, so I had to
set up a Smokey and the Bandit type of scene. Yee-haw! Not exactly the
best shot, but getting the timing just right is rather tricky.
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Considering that the essence of TDU is racing along roads at high speeds,
dodging traffic and competitors, it’s amazing to see all the incidental
detail that the developer has included.
Here's a classic example. You'll never see this recreational area from
the street since it's tucked behind a school, but the developers took the
time to create colorful playground equipment.
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Here's a beach behind an upscale hotel in Honolulu. Impossible to see from the
road and actually quite difficult to reach. But they added beach chairs
and umbrellas anyway.
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In the Pearl Harbor dockyard area you'll find a number of vessels, both
cargo boats and warships, that are fairly well detailed despite being
just part of the background scenery.
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Below are few other fancy screenshots that I had fun creating, but just didn't
seem to fit into any of the other sections.
The built-in screenshot utility gives quite good control over the camera, as you can
see by this extreme wide angle shot. I only wish it allowed a little more
freedom in positioning the camera.
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You’ll notice that sometimes I park on sidewalks so I can
swing the viewing angle down low enough. In addition, the time-of-day
adjustment should be a bit broader so you could get real sunset or sunrise shots.
Perhaps the environmental lighting system doesn't provide for those conditions.
But from time to time, the weather system does generate these sorts of overly
dramatic storm clouds. Maybe it's the smoke monster from the Lost TV
show? After all, it is filmed on Oahu.
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The quintessential "motoring in paradise" shot -- palm trees reflected in the
hood of an Aston Martin Vanquish. Fortunately the paint is more vibrant
than the classic British Racing Green, that's actually a pretty dull color.
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When I get some decent racing action shots, I'll stick 'em here.
See you on the road!